7 days to die alpha 16.4 iso download






















The generator bank uses gas for fuel which can be found in loot and purchased at traders or crafted at chemical stations and campfires. Solar Bank — The Solar Bank allows you to power your electrical components. It requires at least one solar cell, expandable up to six.

The maximum energy output is determined by the number of solar cells installed and their quality. Solar banks produce power during the day when in direct sunlight. Solar Banks and cells can be purchased from traders or found in rare loot. Battery Bank — The Battery Bank allows you to power your electrical components.

It requires at least one battery, expandable up to six. The maximum energy output is determined by the number of batteries installed and their quality. An externally powered and turned on Battery Bank will recharge its batteries.

If there are no batteries installed it acts as a relay pushing power down line. Electric Wire Relay — The Electric wire relay allows extending your electrical network further with a small cost to power. Switch — The Switch allows pausing the flow of power to children components. Pressure Plate — The Pressure Plate triggers the flow of power to children components when stepped on.

Motion Sensor — The Motion Sensor triggers the flow of power to children components when a player or zed is in its view. Trip Wire Post — The Trip Wire Post triggers the flow of power to children components when a player or zed moves between two connected posts. Electric Timer Relay — The Electric Timer Relays allows the flow of power to children components during a specified time period in 30 minute increments.

Blade Trap — The Blade trap has three spinning blades that chops players and zeds alike. It does not discriminate. Dart Trap — The Dart trap launches metal darts when powered. Auto Turret — The Auto Turret senses targets in its view and fires 9mm rounds at them. Shotgun Turret — The Shotgun Turret senses targets in its view and fires shotgun shells at them.

Speaker — The speaker plays an alarm sound when powered. Lights — There are many lights that the player can now craft to illuminate their forts. Spotlight — The player crafted Spotlight has changed to require power but can now be aimed be where light is needed. No more square cities.

Socket hub township type is decided by placed residential buildings using a scoring system New socket streets to go with socket hubs New socket street generation formula controllable via rwgmixer. The gravel spots in biomes are more reliable and will drop 1 unit of the ore they are leading you to. Stone in the top soil of plains biomes has been replaced by gravel Individual particle spawners tree stumps have been replaced by a biome particle manager so there is no random and possibly extremely high concentration of particle generators Spawning of animals in all biomes has been reworked.

Darkened snow biome sun light a little to reduce whiteout. You can find small patches of fertilised soil in burnt forest biomes. You can harvest coal from ember piles and burnt trees. Surface potassium nitrate in the snow biome is now replaced with oil shale and coal.

Nitrate, oil shale and coal can be found on the surface in the burnt forest. Added dead trees to the plains. Here they are: Business man zombie — Often found in corporate locations like the new skyscrapers, these zombies are all about the business of eating you alive. They typically carry cash and paper. Prior to his permanent vacation to the afterlife he was hoarding canned food.

Perhaps that is why he was caught and turned into a flesh eater. New feral zombies — Every zombie in the game now comes with its feral counterpart. Feral zombies always run and have glow in the dark yellow eyes, are much harder to kill and do more damage. They glow with radiation making them unmistakable! Here are the new or improved additions: Grizzly bear — The grizzly bear has been redone from scratch with new meshes, textures and animations.

They like to habitat in the green forests and snow biomes. Zombie bears — The zombie bear has been remodeled from the ground up and is meaner than ever. They are only found in the wasteland and burnt forests. Wolves — Grey Wolves are a brand new threat to 7 Days. Like the bear, they attack if you get too close to them, and do more damage than zombie dogs but they give up easier.

Wolves are found in the green forests, snow biomes and plains. Dire Wolves — Black with glowing eyes, this wolf is much larger than the grey wolf and is to be feared as they are much more aggressive than any predator.

They rarely spawn in the forests and snow biomes, but can roam in packs. Zombie Vultures — The undead have taken to the skies! These nearly relentless pesky birds stalk the player from the skies and attack without warning. They are common in all biomes except the green forests.

Rattlesnakes — Rattlesnakes are fairly defensive reptiles but will strike and defend their territory if you get too close to them. Replaced pigs with wild boars. They attack if provoked. Radial Options include: Materials — When this icon is selected the paint selection menu is displayed. Here you can select the paint you want, search for paints, see how much paint per face they cost and see what paints you have unlocked.

Paintbrush — When this icon is selected the primary action erases a painted block face and secondary action paints a block face. Roller Icon — Paint or erase a larger area of faces. Spray-gun — Paint or erase the massive area of faces. All-sides — Paints all sides of a block face. Texture Picker — When this icon is selected the paintbrush will be set to the paint that the cursor is focused on if it is unlocked.

Copy Block — Select this icon while focusing on the desired block to copy a stack of painted blocks to your belt. Replace — Select this icon and the next face you paint in a location will be globally replaced within that location.

Experience, Progression and Skill Changes Many improvements and changes have gone into the skill system for Alpha 16, including: You can scroll through all levels of a skill or perk and find out what you will get from it. You will get less experience for killing zombies but there are a lot more zombies in the world now. In some cases over in a single POI. You will gain XP from harvesting and farming and better tools or perks can increase that.

Crafting skills are now perks with 10 buy-able levels. Higher levels of crafting perks require a certain player level.

Armor crafting skills merged into one skill. A simple bandana is Misc Crafting. Low crafting skill tiers yield great benefits for repair degradation. Picking up some of the basics enables you to repair items efficiently. At max crafting skill you have trivial repair degradation. Electricity recipes are unlocked with a series of Science-based perks.

Both the cost and effect of perks increase at higher tiers so that buying a perk tier gets you an increase proportional to the cost.

Crafting firearm ammo requires an anvil and workstation, not calipers. Bullet tips and similar materials do not require a perk. The tutorial quest gives you enough skill points to actually buy a perk. The bedroll newbie quest is 1 instead of 7 in the quest chain. Bad Mechanic perk to increase construction wrench harvest amount Ability to page through skill levels to see attributes and requirements for any skill level Science and Painting skill categories Upgrading farmland with fertilizer provides XP.

Repairing or upgrading a block now gives XP based on materials used multiplied by their count Harvesting a block now gives xp based on item materials gained Planting crops gives block material exp Crafting skills are now buy-only. At max crafting skill you have zero repair degradation The Secret Stash perk is the only way to see the highest trader stash level. Skill screen allows purchase of multiple skills at once. Skill screen now shows — for cost of maxed out skills.

Skill info window now shows skill purchase cost. Skill points gained per level have been increased to 6. Changed: Misc crafting is now a perk. This also includes updated windows as well as keyboard hotkeys for actions on items. Paint magazines to unlock paint groups for the paint brush. Said paint brush. Compound bow, which is more accurate than a wooden bow or crossbow and fires faster than a crossbow. Frame blocks show proper backfaces which makes them easier to place correctly Damaged concrete and wood blocks Both centered and non-centered iron bars.

All place-able blocks now have radial options to improve placement including: Simple Rotation — rotates the basic 4 on the ground plane Advanced Rotation — rotates all rotations On Face — Rotates on the face your cursor is focused on Auto — rotates away from you automatically.

This tag is only on some blocks like ramps and stairs Copy Rotation — Copies the rotation your focused on to the stack your holding. Our general block placement colors have been changed to following: Green inside your claim, Yellow inside your friends claim, White everywhere else, Red cannot place block. Made block placement glow grid double sided so you can see it from underneath too You can pickup and move electrical components and work stations inside your claim.

Electrical Items outside of your claim can be cut and wired by strangers New Stealth System Stealth 2.

Things that affect how a player is detected: Player Light Level world lighting and equipped items Player Stance Standing or Crouched Player Motion Noise Smell carrying fresh meat is not ideal for sneaking around zombies Distance Zombies have varying stats both for the zombie type and individuals.

Some see better than others, some hear better than others, some smell be… actually they all smell bad but you get the idea. Which way a sleeping zombie is looking does matter. If you clear an area completely it will take several days to respawn. Placed active bedrolls prevent sleeper respawns in a… range …now defined in serverconfig.

Then come gun lights, flashlights, and the mining helmet is the most noticeable. New Weapons and Weapon Improvements Molotov cocktail craftable by player. Be the life of the party and light zombies and players on fire.

Player recipe included. Compound bow with parts and loot list entries. Required to use steel and flaming arrows. Loot only. Pistol, Mp5 and Ak47 have reworked iron sights for more accurate aiming, and have new fire sounds. All weapons have an aim in and aim out sound now too.

Added local impact sounds for distant shots scored. This allows you to know when you scored a distant hit. Improved bow, crossbow aim and iron sighting no longer shows crosshair. Compound bow has range sights. All weapons have hip fire accuracy now.

Hip fire is less accurate than iron sights. Accuracy overhaul for all ranged weapons. How minibike parts are processed, decreasing processing time from 2ms to 0. Workstation journal entries: added info on items having to be in your inventory Broken workstation blocks for prefabs that can be looted or harvested for parts.

Helper blocks to randomly spawn a working or busted workstation. New round ladder model for metal ladders. Bookstore boxes to bookstores, lab boxes to pharmacies and auto parts boxes to auto locations. Recipes for glass ramps. New HD flagstone texture and replaced old one. Euro Truck Simulator 2. OS: Windows 7 or higher bit Processor: 2. Also future releases may require more hard drive space. Requires a bit processor and operating system.

OS: Windows 7 or higher bit Processor: 3. Blind and deaf. A musician and a sketcher. Delivered by FeedBurner. Telephone Your telephone number is opetional. Search for:. Download Here Help Center. Descriptions Comments 7 Days To Die Free Download With over 10 million copies sold, 7 Days to Die has defined the survival genre, with unrivaled crafting and world-building content. Requires a bit processor and operating system OS: Windows 7 or higher bit Processor: 3.

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